He also tried texting, but nothing came back. Sensing an issue, he tried to contact the surface repeatedly, but had no success. It was so loud on the starboard side headset (the pilot sits on the port side) that he could clearly hear it from across the interior of the capsule on the unused headset. When he finished the test, he had dramatically higher noise levels in his headset, around 10 times as much. To arrest his descent, he blasted the thrusters at full power for 20 seconds. Vescovo noticed that he was descending at a rapid rate and thought that might be the reason for the comms failure. He could not hear Lahey, who was in the control room conducting the quarter-hour checks. By the time he reached 3,200 meters, his communications with the Pressure Drop and the Learned Response on the surface suddenly failed. “I have a feeling all is not right,” he said to himself. After checking various electrical systems, he couldn’t figure out what it was. Blades was able to debug the problem in thirty minutes.Īfter passing through 3,000 meters (9,842 feet), he heard a low humming noise that sounded like a lawn mower in the distance coming from inside the sub. The Ethernet cables attaching them to the submarine’s data bus were not properly connected. On the pre-dive check, there was a fault in the Toughbooks, the panels (or graphic user interfaces, GUIs, as they were usually called) used for data readout. This posed a danger for the swimmer who had to “ride” the sub to attach the drogue and to detach and later reattach the tow line. An obvious hazard was the water temperature, which was below freezing (though salt water doesn’t actually freeze). Even as the winds continued to whip across the ship, all in all everyone felt it was diveable. The Triton team forged ahead, preparing for Vescovo’s solo dive. This was at the limits of what they deemed to be safe, but still doable. The sky notwithstanding, the conditions to launch any open water operation were predictably unkind, with swells dominating the area and a partnering wind kicking up the waters to sea state 3. 3, the sun’s rays pierced the threatening clouds, but the sea was ignoring the sun, kicking up a fuss. After diving to the bottom of the Atlantic Ocean, his second deep ocean dive took place in January 2019 in the Southern Ocean, known by mariners as the “shrieking sixties” because of its ferocious storms. Technological innovations, engineering breakthroughs and the derring-do of a unique team of engineers and scientists built the most advanced deep-diving submersible named the Limiting Factor, able to withstand the deep ocean’s pressure on the sub of 8 tons per square inch-the equivalent of having 292 fueled and fully loaded 747s stacked on top of it. In the studio’s own defense, Cyan says it has “always been about shipping things when they’re ready to be shipped, not picking a date and then trying to shoehorn the game into the box in an artificially limited amount of time.E xpedition Deep Ocean tells the inside story of explorer Victor Vescovo’s quest to become the first person to reach the bottom of all five of the world’s oceans. And unless the stars align (which we all know happens rarely in game development), it is unlikely that Firmament will be coming in 2021. We know some of you had your heart’s set on playing Firmament this summer, and we’re genuinely sorry that you’re not going to be able to play it yet! We’re really bummed about that too!Īlthough there is no Release Date to announce today, we can tell you a couple things with some level of certainty: Firmament is not coming in 2020. With that in mind, Firmament’s Estimated Delivery date of July 2020 was- as it turns out- a wildly optimistic one. Here’s a bit of Cyan’s reasoning behind the delay, which is said to push the game’s release date possibly to 2022. The reality of creating a game however is admittedly “often quite a bit messier,” the studio says in a recent Kickstarter update. Original Article (July 13th, 2020): Firmament’s launch window seemed a bit tight from the onset, however from an experienced studio that had previously created its latest VR-compatible puzzle adventure game Obduction to both PC VR and PSVR, it seemed not all together impossible.
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